Save_data(animations,"Data/PkmnAnimations.rxdata") !dio_exist?("Audio/SE/Anim/"+timing.name) If !safeExists?(folder+"/"+timing.name) & !FileTest.image_exist?("Graphics/Animations/"+aphic) Textdata.id = -1 # this is not an RPG Maker XP animation Textdata.name = File.basename(folder) if textdata.name="" Index = pbAllocateAnimation(animations,textdata.name) If textdata & textdata.is_a?(PBAnimation) Textdata = loadBase64Anim(IO.read(f)) rescue nil PbSafeCopyFile(image,RTP.getImagePath("Graphics/Animations/"+File.basename(image)),"Graphics/Animations/"+File.basename(image)) Kernel.pbMessageDisplay(msgwindow,folder,false)Īncat(files.find_all) Put each animation in a folder within the Animations folder."))Īnimations = tryLoadData("Data/PkmnAnimations.rxdata")Īnimations = PBAnimations.new if !animations Kernel.pbMessage(_INTL("There are no animations to import. All I did was move 'animations.resize(index)' to within where index is defined and commented out where it previously was. located in Debug_Actions:797 in 'pbImportAllAnimations'.Īttempt #2.1 (partial success: moves imported without lag, but the moves are not associated correctly): I made a very minor alteration to the def pbImportAllAnimations code, noted in bold. Message: undefined local variable or method 'index' for. Also, it undoes the animations.rxdata file additions from mej71's Follower add-on, but I'm sure I could re-add those via critical thinking and using the Essentials Docs wiki.Īttempt #2 (unsuccesful): I used "Export All Battle Animations" from Pokemon Reborn, then imported the newly created Animations folder into my game using the "Import all Battle Animations" feature. I would like to ask if anyone has successfully imported the move animations from Pokemon Reborn or Rejuvenation* while minimizing lag? I am using Essentials v17.2 by the way, if that matters.Īttempt #1 (successful but incredibe lag): I copied the sound effects, animation graphics, move2anim.dat, moves.dat, PkmnAnimations.rxdata, and Animations.rxdata from Pokemon Reborn into my game.
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